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Sci-Fi- Corridor_ Vehicle Art Test

My attempt at the Cloud Imperium Games art test for the role of Vehicle Artist. It was done over a 2-week time period and an accumulation of roughly 70 hours of work. The entire scene is built in a modular fashion, using Cloud's workflow of utilizing face-weighted normals, Mid poly, and mesh decals. I'm happy to say that I was successful and passed all the interviews and Art test but Sadly Cloud Imperium hasn't offered the position and that was very disappointing.

I used 3ds Max for the modeling, Substance Designer for Tillable Texture, Painter for mesh decal texturing, and Unreal Engine 5 with ray-tracing enabled

Floor

Floor

Material

Material