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Post Apocaliptic Glass Blade

Hello Guys, I am very happy to present my personal project of a game-ready glass blade in realism. I used 3ds max for base modeling, Zbrush for detailing, Substance 3D painter for texturing, and marmoset to capture high-quality images. Asset tringles are 12,302 and one set of PBR textures of 2K resolution.
Comments and critiques are always welcome.
For more concepts visit the "Tony Zenitium" profile.

3d View

References collection and Concept

References collection and Concept

Map break down

Map break down

Zbrush Detail

Zbrush Detail