Hello Guys, Finally, I have completed the Sci-Fi Railgun texture. I used 3ds max for modeling, Zbrush for detailing, substance 3d painter for texture, and used the marmoset toolbag to capture the final render. I have created 2 UV sheets of 4k textures, one for base modeling and 2nd for small detail. I was following the concept but I feel like the gun is quite empty in detail then I ended up adding more and more detail in the textures. I hope you guys will like it. Enjoy !!
The main goal of this practice is to improve my skills in sci-fi hard surfaces asset creation.
For more concepts visit "Sperasoft, a Keywords Studio" profile.
3D view